![]() Put 2 1/4 block cobblestones on top of each other to form a column, do that 8 times on the inner wall, then put solid blocks on top. You can of course use any 1/4 block, the centered ones just are the ones that got the least into my way, but anything that makes you happy should do. Since in A20 poles have been nerfed when it comes to their durability, we'll be using cenered 1/4 cubes that still retain the full durability of the full block. Since they will not really attack in force, wood will do for now. With the return of the vultures, it pays to be prepared for airborne threats. Eventually that fence will be made of metal bars as well, but, as stated before, curently you probably have barely the bars to make it all around the walls, let alone have any to spare for a handrail. I do recommend putting a fence around it so you don't fall off in the heat of the battle. If you finally have enough of them to do it all around, it would look something like this: Take that (non-centered) bar and, using advanced rotate, rotate is so that it attaches to the top of the outer wall block. At the very least build one for over your door, because for now the door will be the weakest point in your defense. Sadly, with A20 they took away the wooden bars that you could use as a stopgap for the first blood night, so what you can do now is to build a "shooting platform" on every side for the first blood moon, something to step out on and shoot down from. You'll need a forge to make them and you'll need insane amounts of iron (250 a piece). This is something you will likely not have available in the first days, maybe even not for your first blood moon, but it's something you absolutely want to have eventually: Iron bars to stand on and shoot down through. The reason for this is that you can walk across the top without the danger of falling down, while at the same time you can still shoot down in case Zombies get in between your walls somewhere. Like this:įor the corners, use those "7/8 blocks" that are basically missing a chunk. The reason for the outer wall being one "short" is that you want the topmost wall to be built from "3/4 cubes" that are turned (with advanced rotate) so that it looks like an inverted L. In the end, after you upgraded it all to cobblestone, it should look a bit like this: ![]() What you want to do is put the 1/2 cube for the "inner" wall so that it's on the inside of the block, the one for the "outside" wall should be on the outside of the block so you create a corridor in between, so you essentially get two walls that the Zs have to breach before it gets ugly.īuild the inner wall up 4 blocks, the outer one 3 blocks. ![]() You can use the "1/4 cube" and "3/4 cube" for the corners, in the end, you'll have something akin to this:Īgain, if you're running out of time, make sure that you get at least the "inner" wall built. Put it down as the walls of our fortress. Now press the left mouse button a few times until you get a "vertical" 1/2 cube. Next, hold R again and choose the "advanced" rotation mode: From the shapes, choose the "Cube 1/2" one: Take your wood shapes, press and hold R and choose the topmost icon to choose a different shape. Yes, you can place down wood blocks right away, but that way you get quite a big of xp for upgrading the blocks. Eventually, you should have a hole, one deep and 9x9 to 15x15, like this: First Blocksįill that 9x9 (or 15x15) square with wood frame block, then upgrade them to wood. I recommend a square base, simply due to how physics work in this game and because it is generally easier to defend. You want to dig large enough to put in your forges, workbenches and whatever else you need, but not too big so you run into problems getting the materials. if you dig 9x9, your inside room will be 5x5 blocks. Your eventual "inside" footprint will be 4 blocks less than what you dig now, i.e. ![]() Once you found a flat place, dig out a square area, one block deep and 9x9 blocks wide (if you play by yourself) or 15x15 blocks (if you play with friends). But about 25 blocks away should be fine, make it 50 and you're golden. Also, you want it close to your main trader, but not too close so you don't run into the problem that you suddenly can't draw another circle of blade traps around your base because you hit the Trader barrier.
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